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    FOR IMMEDIATE RELEASE 
    Garland, TX - June 15, 1998
     GARLAND, TX - 3D Realms Entertainment's highly anticipated
    Duke Nukem Forever, the follow-up to one of the all-time best-selling PC games, Duke Nukem
    3D, will now be built around Epic MegaGames' highly praised Unreal technology. 
     
    George Broussard, project leader for Duke Nukem Forever had this to say, "The switch
    to the Unreal engine was simply a business decision, and it came down to what we wanted to
    do with Duke Nukem Forever and  how best to achieve it. It's important to note that
    this decision has nothing to do with id software or our relationship with them, which
    still remains very strong." 
     
    "The game should not be significantly delayed", noted Broussard, "but it
    will take a little time to get up to speed with the new engine and learn how to exploit
    it. Fortunately, all of our game data will transfer very easily and we see being back to
    where we were at E3 within a month to 6 weeks." 
     
    People who have seen the Duke Nukem Forever E3 video, or back room demo voiced concerns
    that some of the items they saw would be lost. "Not at all" says Broussard.
    "If anything, the E3 demos showed what we could do with licensed technology and how
    we can extend it.  We intend to apply the same ideas and efforts into the Unreal
    engine and push it until it breaks. Fans can expect all the stuff they saw at E3 to make
    the crossover to the Unreal engine." 
     
    In response to fans, asking about Internet play and the high machine specifications of
    Unreal, Broussard had this to say. "We are very confident that the Epic team will fix
    any and all outstanding issues with Unreal multiplay over the Internet, and see it
    becoming one of the most popular games over the net. As for machine specifications, Duke
    Nukem Forever is a 1999 game and we think that timeframe matches very well with what we
    have planned for the game." 
     
    In anticipation of an obvious question, "Why not use the Prey engine?," George
    said, "It is of utmost importance to us to have Prey be the first game released using
    the Prey technology. By going with Unreal's tech to create Duke Nukem Forever, we'll be
    able to stay on schedule to get Duke done and released before Prey." 
     
    Mark Rein, Vice President of Epic MegaGames, said: "We are extremely excited that 3D
    Realms has chosen to use the Unreal engine for Duke Nukem Forever. Their proven track
    record with the Duke Nukem series combined with the Unreal engine is an amazing
    combination." 
     
    Duke Nukem Forever will be commercially published by GT Interactive Software (http://www.gtinteractive.com). For
    more information about 3D Realms, please visit http://www.3drealms.com.
    For more information about Epic MegaGames, please visit http://www.epicgames.com. 
    [END]
     
          
           
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