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          This page lists questions and
          links to solutions for various problems we've encountered for our
          Commander Keen games.
 Click on the question you wish to see the
          answer for.    If you don't see your answer on this
          page, please check out our Email Support Page. 
            
          
            
          History of
          Commander Keen 
          Joe Siegler's explanation of the
          history of the Keen series: 
          The seven Commander Keen games were all
          written by id Software. They are: 
            1) Marooned on Mars    ---\
  2) The Earth Explodes     | ---> Invasion of the Vorticons
  3) Keen Must Die       ---/
3.5) Keen Dreams
  4) Secret of the Oracle    --\__  Goodbye Galaxy
  5) The Armageddon Machine  --/
  6) Aliens Ate My Babysitter 
          Episodes 1-3 are collectively called
          "Invasion of the Vorticons," and are published by Apogee
          Software. This series of Commander Keen was released on December 14th,
          1990, according to Tom Hall, then Creative Director for id Software. 
          Episodes 4-5 are collectively called
          "Goodbye Galaxy!" and are also published by Apogee Software.
          This series of Commander Keen was released somewhere around June of
          1991. There was also a special CGA edition of Keens 4-5. The CGA
          version is functionally identical to the standard EGA version of the
          game, but with CGA graphics. Apogee discontinued the CGA version in
          November 1997. 
          In April 1998, episodes 1-5 were
          bundled together on a single CD and sold as a unit for $49.95. This is
          now the only way any of these Keen episodes may be purchased. 
          Episode 6 is a stand-alone game which
          uses the Keen 4-5 engine and is entitled "Aliens Ate My
          Babysitter." From its creation in 1991 until 1996, it was
          distributed by FormGen, and Apogee merely resold it, like any other
          retailer would. In 1996, FormGen was bought by GT Interactive and did
          not continue to distribute the game. Therefore, Apogee was left with
          what stock they had at the time. In August 1997, that stock ran out.
          As of now, the only way to get Keen 6 is as a part of "The id
          Anthology" package, but that CD, for some reason, only has the
          CGA version of the game. There was a playable demo of Keen 6 that
          FormGen distributed at one point. It was released to various online
          services as #6k-demo.zip and k6demo.zip; it may or may not still exist
          in some remote part of the Internet. 
          Keen Dreams has an interesting story.
          This is referred to as the "Lost Episode" of Commander Keen.
          I like to think of it as "Keen Episode 3.5." The reason is
          that Keen Dreams falls in between Vorticons and Galaxy both in terms
          of technology and story line. Before the id guys actually formed id,
          the majority of them worked at Softdisk, a computer software publisher
          in Shreveport, LA. The founding members of id Software left Softdisk
          to do the Vorticons series of Keen for Apogee Software. However, they
          were contractually obligated to deliver another game to Softdisk, and
          since development had started on the Galaxy series, they threw
          together a Keen game for Softdisk, and Keen Dreams was born. This game
          is not sold by Apogee Software, nor does Apogee have anything at all
          to do with it. You'd need to contact Softdisk for any further
          information regarding Keen Dreams. 
          Episodes 1, 3.5, 4, and the three level
          demo for episode 6 are the only ones that you are legally allowed to
          upload and download anywhere. Episodes 2, 3, 5, and the full version
          of episode 6 are commercial software, and should not appear on the
          Internet or any other online service, or should otherwise be sold
          except for authorized sellers of the games. 
          In December 1996, id Software published
          a package called "The id Anthology". This product contains
          every single game that id Software ever made, as well as some others
          that were made by id people for other companies like Softdisk.
          Included in this package are all seven Commander Keen games. As a side
          note, for some reason, the person at id Software who put the package
          together put in only the CGA version of Keen 6. For more information
          on the id Anthology, contact id Software (Apogee has nothing to do
          with the id Anthology). 
          Here are the online filenames as
          currently available from Apogee for the various Keen games from
          Apogee. Some forums may have a '#' appended onto the filename. 
          Keen 1 -> 1KEEN.ZIP  
          Keen 4 -> 4KEEN.ZIP  
          Keen 4 -> 4KEENC.ZIP (CGA Version) 
          I've seen the 3 level Aliens Demo
          available with the filename #6K-DEMO.ZIP and K6DEMO.ZIP. I've seen
          Keen Dreams available with the filename KDREAMS.ZIP. However, neither
          of these are Apogee products, and I cannot vouch for the files' names. 
          If you played Keen 5, you may have
          noticed a screen that said something to the effect of, "Join us
          in December 1992 for the greatest Keen adventure yet." There was
          a picture of Keen smiling, with a Santa Claus hat on. At the time, id
          Software was intending to do a third series of Commander Keen,
          tentatively entitled "Commander Keen: The Universe is
          Toast." However, other projects came up (Wolfenstein 3D, Spear of
          Destiny, and later, Doom). There are no serious plans now to do more
          Keen. The main reason for this is that id Software owns the rights to
          Commander Keen, and any new project would have to be either done by
          them (extremely unlikely), or at least approved by them. At this time,
          there are no Keen games under development by either Apogee, id, or Ion
          Storm (where Tom Hall and John Romero now work as of 1997), and if and
          when there ever is more Keen, it will be state of the art of whatever
          technology is current at the time. 
          On a different note, Commander Keen,
          and artifacts from the Keen games have found their way into other
          games. Commander Keen is listed in the default scoreboards of a
          handful of Apogee games, mentioned in the instructions of one, and has
          made a few more prominent appearances, which are listed under the
          "Cameos" section of this FAQ. Also, see the section on
          "What's B. J. Blazkowicz's relationship with Commander
          Keen?" for information on that. 
          Finally, you can visit the Keen:
          Vorticons page of the Apogee WWW pages to see the original, rejected
          title screen for Keen I. The direct URL for this is http://legacy.3drealms.com/keen1/. 
            
           For Jerky Motion / Video Problems
          (Keens 4-6) 
          The problem that you are having can be
          solved by first going to the configuration menu from the main menu.
          From the configuration menu goto the options menu. In the options menu
          there is an option that states SVGA Compatibility Mode. Select this
          option, and it should solve your problem. If it does not then in the
          same menu there is another one that is "Fix Jerky Motion"
          Please turn that one on. 
          If you cannot solve the problem after
          using both of these options, it means your video card is not
          compatible with the game, and you'll need to contact your video card
          manufacturer for a possible update for EGA video modes.  If your
          game does not have "Fix Jerky Motion", please contact
          us for an update. 
            
           Lock ups in Keen 1 - 3
           The problem that you are having is most
          likely caused by a conflict between the game and a TSR or device
          driver that you have loaded into memory. 
          The easiest way to solve this problem
          is to boot your system clean or boot from a system diskette. If you
          have MS-Dos version 6.0 or greater you can boot your system clean by
          hitting the 'F5' as soon as "Starting MS-Dos" appears on the
          screen when you are booting. 
          If you have MS-Dos version 5.0 or
          earlier you can create a system diskette by create a system diskette
          and solve you problem by following the steps below: 
          1. Place a blank diskette in the
          "A" drive. If you have high density disk drives, you will
          need to use a high density diskette. 
          2. At the dos prompt (c:\) type in
          format a: /s. 
          3. The computer will then say
          "Insert new disk in drive A" and "Press any key to
          continue." Verify that you do have a blank diskette in drive A,
          and hit a key. 
          4. The computer will then format the
          disk, and transfer the necessary system files over to the floppy
          diskette that will allow you to boot from that diskette. 
          5. After the disk is formatted it may
          ask you for a volume label. If it does just hit enter to continue. 
          6. When the computer asks you if you
          would like to format another diskette answer N for no. 
          7. When you return to the dos prompt
          reboot your computer, and leave the disk that you made in the drive. 
          8. After the system boots, the system
          will ask you for the current date and time. Just hit enter for these
          questions, and you will be at the a>. 
          9. Change to the drive that you have
          the game installed to (usually C:). 
          10. Change to the directory that the
          game is installed to and then run the game. 
          To restore your computer to its
          original settings after you have finished the game, take the diskette
          out of the drive and reboot your computer. 
          If the above solutions do not work, you
          can try a couple of command line parameters that may allow you to run
          the game. When you type in the command keen1 to run the game add a
          space and type in the command line parameter before pressing enter.
          The command line parameters for Commander Keen: Invasion of the
          Vorticons are: 
          /K Forces Keyboard Mode for Joystick
          misdetection/incompatibilities. NOBIOS Disable bios usage for systems
          with incompatible bioses. 
          Following the instructions above should
          allow you access to the game. 
            
          Help with the Gravis Joystick in Keen 4&5
           To get the Gravis Gamepad to fire
          within Commander Keen: Episodes 4-6, you must first configure your
          joystick to four button operation (please see joystick manual for
          details). Then from the configure menu, go to the options menu. Within
          this menu there will be an option for "Two-Button" firing.
          Make sure that this option is turned off. Then, from the configuration
          menu select Use Joystick 1, then Use Gravis Gamepad. After selecting
          Use Gravis Gamepad, the game will ask you to hit the button the
          Gamepad for each function of the game. 
           
          
             
          Help with doors
          in Keen The problem that you
          are having with Commander Keen, is in understanding how to open doors.
          The doors that you open with the up arrow, or pressing up on the
          joystick, are doors that appear flush against the background of the
          level. These doors teleport you to another area of the level. The
          other type of doors require that you have a gem to get through these
          doors will have a gem holder in front of them that matches the color
          of the gem that you need to pass through the door. These doors block
          passage ways until they are opened. Once opened they will allow you to
          pass, and you will not be able to close them. 
           
          
             
          How to get to
          the secret level in Episode 1 You
          need to go to the "east" side of the planet. After coming
          out of the transporter you will see an ice city. Pass that city and go
          downwards. As you move downwards, you will pas one dome and then a
          second one. Below and to the right of that second dome is a white
          city. Enter that city. Near the very end of the level, where you see
          the four doors (each door requiring a key card), where are two
          corridors directly below that area with the doors. One corridor
          contains the red keycard, and the other contains the yellow key card.
          Go to the corridor containing the yellow key card. As you enter that
          corridor, you're going to see a hole in the floor, and below that
          floor are two braziers on either side. Jump down that hole, and be
          certain to veer either to your left or to your right so that you do
          not land in the brazier below you! Use your pogo stick to jump the
          wall to your right, and will be find yourself in an area where there
          is a cannon shooting ice cubes: Use your pogo stick and jump into the
          path of the cannon and if you do things correctly you will be encased
          in ice and land on the other side of the wall to your right. Be quick,
          though, so that the robot doesn't get you! Get clear, and move to the
          transporter to your right. That transporter will take you to the
          hidden city. 
           
          
             
          How to get to
          the secret level in Episode 4
           What you need to do to get to the
          Pyramid of the Forbidden (The Hidden Pyramid, the one with the hand on
          it) is this. Go to the room that has 12 inchworms in it and make sure
          you have the yellow crystal with you. You'll need it. Over to the
          left, is an open passageway with some inchworms to the left of it. All
          the way to the right of this bottom room is a door that needs the
          yellow crystal. Behind this door is a switch. Flip this switch, and
          the door all the way to the left will close over, allowing all the
          inchworms to gather together. 
          You'll need to get all 12 inchworms
          together in one spot (it doesn't matter where). When you get near
          them, they will follow you wherever you go. However, don't let them
          get offscreen, or they'll lose track of you. Move slowly. When you do
          get them all together, a foot will form above your head. Jump on the
          foot, and it will take you to the hidden pyramid. It is necessary to
          flip that switch behind the door because if you don't, you can't get
          all 12 inchworms together, as a couple of them will be trapped to the
          left of that open trap door. 
          I'll also mention that while you're in
          the hidden pyramid, you won't be allowed to play any other levels
          until you finish that one. When you finish the hidden pyramid, the
          foot will be there again. Jump on it, and you'll be transported to the
          outside of the Pyramid of the Moons again, and you can continue with
          your game. 
          To get outside the pyramid of the
          Moons, you need to go all the way to the left of the room where the
          inchworms are. There will be four guns in the ceiling shooting down.
          To the left of them is a hole in the ceiling you can jump into. DO
          that, and there is a pole in there (that you can't see) that you can
          grab onto. Save your game, since it's easy to die in here. Follow the
          passageway and you'll see a door. You can go into that door if you
          want, it's a free Keen. Come back through, and jump into the ceiling
          above that door, and follow a passageway in the wall, and you'll come
          out to a doorway with a bunch of ice cream cones in front of it. Go
          through that door, and you're outside the pyramid. 
          However, if you exit this level before
          going to the hidden pyramid, you won't be able to get to the hidden
          pyramid, since this level (Pyramid of the Moons) will be considered
          finished, and you need it to get to the hidden pyramid. It is possible
          to get back inside the pyramid once you go outside, but be careful
          where you go. 
            
          How to get to
          the secret level in Episode 5
           Stand in the archway near the end of
          the level in the "Gravitational Dampening Hub". You will not
          be able to see yourself in there. You'll need to do the down jump
          maneuver, which is holding the down arrow, and pressing jump. You will
          fall into the floor below you here. You will then need to walk to the
          left, all the way as far as you can go. Since you will not be able to
          see yourself, the only way to know it's working is if the screen
          starts moving. If, when you start moving left, you appear again next
          to the arch, you didn't do the down jump maneuver right. 
          Anyway, once you walk to the leftmost
          part of the level, you'll fall all the way to the bottom of the level.
          Once you stop falling, walk to the right, and you'll appear again.
          SAVE YOUR GAME HERE! The passageway that you're in leads to a
          teleporter, which will take you to the secret level. There's no more
          secrets along the way here, but there is a LOT of stuff that will kill
          you, which is why I say to save your game. 
          Also, there is a bug with something in
          the secret level of Keen V. Once you get there, if you look around
          hard enough, you'll find a transistor that you're supposed to pogo on
          and break. Sometimes you'll not be able to break it. We've never found
          why this happens. Sometimes it will work, sometimes it won't. The only
          different thing that happens if you break it is that one of the end
          game story screens changes. Depending on whether you break it or not,
          one screen at the end will either say the Shikadi ship either got away
          or blew up depending on whether or not you blew it up. 
            
          How to get to
          the secret level in Episode 6
           This is the easiest one of them all.
          Right before the final level of the game, when you're on the world
          map, you'll see a somewhat large blue towering looking thing that
          looks like a cross between a hut and a mouth. Anyway, if you look
          beyond it, you'll see a yellow fence. If you walk through the mouth,
          and out the other side, you'll come to the fence (don't enter the
          level. Going in the mouth and pressing space will put you into the
          level). Stay on the world map, and wait there a minute or two. A
          spaceship will come around, pick you up, and will take you to the
          secret level. When you're done with the secret level, wait for the
          ship again, and it will take you back. Also, an english translation of
          the Galactic Alphabet is in a hidden area in this level. 
           
          
             
          Keen 3 Boss
           To beat the Mangling machine, you must 
          shoot all 6 space amoebas (spinning purple things) to zap the arms, 
          then shoot the machine's heart. Watch out for the lasers and the meeps! 
          On the floor, you will see 3 bricks that aren't like the others. These 
          are places you can stand and not get crushed by the arms/legs. You 
          must use them all and this requires good timing. Don't try to cross 
          the entire floor without waiting. 
          
             
          How to
          finish Keen 5 
           
          To solve the last level of the game, The Explosion Dynamo, you first have to find the large machine with a glass ball in the center.  This is the actual Explosion
          Dynamo (aka QED), and your goal throughout the game has been to destroy it.  Just like the other machines located within the game, you accomplish this by destroying the glass ball in the center of the machine.  However, you cannot destroy it by pogoing on the top of the ball.  To destroy the machine you must go to the upper right hand corner of the level and get an exploding cube to follow you.  You must lure the cube near the ball, and get it to explode.  If the fragments from the cube hit the ball, they will destroy the ball, and you will end the game. Please
          note that if you explode all the bombs without destroying the QED,
          you will be stuck, and will be unable to finish the game if you did
          not save your game at a point before this. 
             
          General Hints on Keen 4 & 5
           Episode 4: Secret of the Oracle 
          Border Village: Getting to the free
          Keens in level 1: Go into one of the houses that has a pole going
          underground. Go underground to where the statue of the giant slug is.
          On the right and left of the slug statue, there are slim pools and
          torches. Just above the left torch, there is a hole in the ceiling. To
          get up and into that hole, you must stand on the left edge of the left
          slime pool, and do the impossible pogo trick up and to the right. Once
          you are in the hidden area, you will see a platform that you will be
          able to pogo off of and get the free Keens. 
          Pyramid of the Moons: Getting to the
          platform in the middle of the pyramid in the middle of the room and to
          the outside of the pyramid: Go to the room that has twelve inch worms
          in it. On the left side of that room there are four guns that are
          shooting straight down. Just to the left of those guns their is a hole
          in the ceiling. Pogo up into that hole and grab unto a pole that is
          hiding in the middle of the hole by pushing the up arrow key. This
          will bring you to a room that has a door that leads to the door in the
          middle of the pyramid. Above that door there is another hole in the
          ceiling with a ledge on the left. Jump up and grab the ledge and that
          passage will take you to a small room with a door in it. That door
          will take you outside of the pyramid. 
          Getting to the Forbidden pyramid: Find
          the room a lot of inch worms in it. There are twelve inch worms in
          that room. To get to the forbidden pyramid you must get all twelve of
          the inch worms to follow you to one place within that room. When all
          twelve inch worms get together a giant foot will appear. (twelve
          inches make a foot) Jump onto the foot and it will take you to the
          hidden pyramid. 
          Chasm of Chills: The slug that hold a
          secret is the slug in the second hole. On the right side of the hole
          there is a secret passage. 
          Hillville: Getting the hidden items. If
          you look at the background of Hillville, you will notice a little
          sparkle of light that occur every so often. These lights are called
          the "flashes of insight". These flashes are actually
          platforms that you can stand on and follow to different hidden items. 
          Pyramid of the Shadows Getting the
          seven free Keens. Right above the Oracle member that you save, there
          is a secret passage way. The only way to get into the passage way is
          from the right side of the pit that contains the oracle member, you
          must do the impossible pogo trick up and to the left, and go into the
          hole that is in the ceiling. On the left edge of the hole there is a
          ledge that you can grab a hold of and pull yourself up. Now just keep
          walking to your left and you will fall down to another area, where the
          free keens are. Getting out of this area alive is next to impossible,
          but to do so you must get to the far left side of the hidden room, and
          jump up and to the left when you see the platform move into the secret
          passage. If you successfully land on the platform, you must then
          immediately look down so that you will not get knock off the platform. 
          Episode 5: The Armageddon Machine  
          To get the nine free Keens in level 1,
          go to the upper left hand side of the level. In the upper left hand
          side, there is a gun that is shooting straight down. Below the gun
          there is a moving platform. You do the impossible pogo trick from that
          platform, and jump up and to the left into a hole in the ceiling next
          to the gun. Once you are inside the secret area, you will need to do
          the impossible pogo trick again up and to the right, grab a hold of a
          ledge that is up there, pull yourself up, and walk to the right.
          Although you will not be able to see yourself, you will know that you
          are successful when the screen starts scrolling to the right. If you
          keep walking to the right you will fall through a chute that will take
          you outside of the space station. Once there, leap off of the edge,
          and you can get up to nine free lives. 
          To get to the secret level from within
          the gravitational damping hub you must go to where the exit door is
          for the level. In between the exit door and the sign that says EXIT
          there is an archway. In the middle of the archway where you cannot
          see, there is a hole in the ground. Stand in the middle of the archway
          and look down and jump. This will lead you to a secret passageway that
          will eventually take you to the secret pyramid. 
          The symbols that are spread trough out
          the Commander Keen games is the Galactic Alphabet. The translations of
          the alphabet can be found in Commander Keen game 3 and 6. The sign
          tell some hints, but most are just there for looks. 
            
          The Life Water Oasis 
          Once you start the level called Lifewater Oasis, you might find the 
          reason that it was called that. In the lower areas you will see a lot 
          of water bottles, or the lifewater oasis.  
           
          There is no way to get to the lifewater oasis. It's unreachable via 
          normal gameplay. IE: without cheating. 
           
          It wasn't supposed to be that way, though. After the game had been out 
          for some time, it was discovered that this area is unreachable.  
 
          Problem with 
          sound in Keens 1-3 That's 
          because there isn't any!  All the sound in Keens 1-3 is PC 
          Speaker sound.  Keens 1-3 were written in 1990, back when most 
          games didn't have any sound card support at all.  
 
          Cast of 
          Characters for Keen 6 When 
          you start Keen 6, it presents you with a game character and asks for 
          the name.  Here are the "answers" for that section. 
  
            
              
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              | Bloog | 
              Bip | 
              Babobba | 
              Blorb | 
              Gik | 
               
              
                
                 
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                | Ceilick | 
                Blooglet | 
                Blooguard | 
                Flect | 
                Bobba | 
                 
                
                  
                   
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                  | Viva | 
                  Molly | 
                  Nospike | 
                  Orbatrix | 
                  Fleex | 
                   
                  
                    
                     
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