Return Home Rad-Therapy Rad-Therapy II Tactical-Retreat Team-Effort

  1. Info
  2. Downloads
  3. Screenshots
  4. Installation
  5. Building
  6. Credits
  7. License
  8. FAQ
Logo Tactical-Retreat

formerly known as FreeCS (and OpenCS before that...)


1. Info

The Tactical-Retreat project produces a freely available, multi-platform QuakeC-based Counter-Strike v1.5 port. This is made possible with the Nuclide project by Vera Visions L.L.C. and the FTE QuakeWorld engine.

2. Downloads


3. Screenshots

This image was created for use on this site using components taken from the Counter-Strike v1.5 mod for Half-Life owned by Valve Corporation. The copyright for the components are held by Valve Corporation while the copyright for these particular compositions are held by us.


4. Installation

Quick and dirty: curl -s https://www.frag-net.com/install_tacticalretreat.sh | bash

Extract the release archive. If you don't already have the game data use REWise to extract the content of csv15full.exe and merge the cstrike directory with the one from the archive.

You can then proceed to run the game with the TacticalRetreat script.


5. Building

Be familar with the git program, and you can clone Nuclide, and then within that directory clone the cstrike and valve repositories.

Then issue: make game GAME=cstrike
to build the various pieces of game logic (in the form of QuakeC .dat files).


6. Credits


7. License

ISC License

Copyright (c) 2016-2026 Marco "eukara" Cawthorne

Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

8. FAQ

8.1 Why do we need Tactical-Retreat?

Because the original games aren't open, and I wanted to change that. There are tons of weapon mods for Counter-Strike on websites such as ModDB and GameBanana that could be turned into new weapons for purchase. You can basically build the CS server of your dreams. Make every LAN-Party personalized.

8.2 What are the project goals?

8.3 Why might I want to use Tactical-Retreat?

Being built from the ground up with hindsight and other modifications in mind, it's a lot simpler to get started creating custom objects. You can design whole weapons, items, NPCs (as well as their schedules) without writing a single line of code. This is due to Nuclide's data oriented design and the use of id Tech 4 style decl files.

Because it's built on Nuclide, it also has a different netcode, with weapon prediction standard across the board. There's also bots included with every game, as well as voting features and a metamod inspired plugin system, with a few ports of popular plugins.

Even gamerules can be swapped out on a whim, as they're simply external modules separated from the server to begin with.

8.4 What platforms are supported?

Anything that the engine binary (provided by FTE QuakeWorld) runs on is supported. All components in Tactical-Retreat are platform/architecture independent. Being a QuakeC project has that benefit. This generally means that unless you are making engine modifications for your project, you will not need to port your project.

We've successfully tested it ourselves on Linux, OpenBSD, and Windows.

8.5 How can I support the project?

It is mainly orchestrated by Marco Cawthorne which you can support on their Patreon. He also runs the frag-net game network that powers the on-line backbone of the project. Helping out with the costs that way is greatly appreciated. That said, expressing yourself in the Matrix chat can also nudge the project. If you're the type of person that knows exactly what we need and can lend a hand, be sure to reach out!

8.6 Do I need to own Half-Life or Counter-Strike to play this?

No. The project includes enough of its own replacement data to be able to run the game solely from the freely available mod data. When running some custom maps however, that heavily depend on custom Half-Life content, you may not be able play them properly. This will improve over time.
Tactical-Retreat logo by Vera Visions L.L.C.; This site Copyright © 2025, 2026 Tactical-Retreat Project; FTE QuakeWorld is Copyright © 2002-2026 David Walton; Half-Life, and any associated characters belong to Valve Corporation. All Rights Reserved.
Back to frag-net.com - Projects