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News

Playback.dem 2025-09
Tue Oct 14 23:33:59 UTC 2025 - Link

Playback.dem Mod Special

Here’s that Mod Coverage we told you about!

August and September are covered with some highlights we found across the World-Wide-Web!

But before we do, we hope you’ve been enjoying some classic modifications at the Arcade. We’ve been making fixes and tweaks across the board. There’s some more mod-specific map packs to be found.

For example, Pain Keep has multiple community map packs attached, as well as a reaper bot configuration (exec pkbot.cfg in the console, then choose a map. now addbot type commands will be available).

AirQuake was also blessed with levels from the PlanetQuake.com/AirQuakeLevels archive.

In the cases of all mods, you can either launch the maps from the list in the Multiplayer server creation menu, or via the console (SHIFT + ESC).

As always, we try to keep the feeling authentic. If you find something that’s off, let us know in the Chat.

Let’s dig into some modding news, we thought was worth highlighting!

August

We missed modding news in August! So you get two months this month, cool huh?

It’s A Small World Afterall

The Whole Half-Life has announced their latest mapping competition! This time, it’s all about the little guy, RATS! Most of us know about World of Padman, SiN’s famous DM level, or Chris Spain’s legendary Rats map, it’s a concept in video games almost as old as time. The competition tasks anyone willing to enter to make a Rats map with any Valve title, or you can make a map for this new fangled Rats Hunt gamemode. No custom code is allowed, but other custom assets are. We are excited to see what the community puts out!

The compo was originally ending on October 7th (but it has been extended to October 21st, 2025, so if you have an idea for a map, nows your chance! We’ll report on the results in next months Playback.

Being A Pirate is Alright to Be!

Ahoy matey! Back in August, the legendary Pirates Vikings and Knights II hit the landmark 1.0 release! This mod has been in development for literally decades at this point, with it’s origin dating back the GoldSrc version. Log on to Steam and download it now, and get ready to hit Vikings and Knights in their booty!

Half-Life 2 Meets Deus Ex

The ever ambitious yet intriguing SourceWorld by SellFace had another update letting us know of their progress. While summer vacation might be over, you can see what was missed while you were on the beach (or wishing you were), which includes new weapons, mission logic, and other goodies.

RTX Remix Mod Competition Is Over

ModDB held a contest sponspored by NVIDIA where users had to “RTX Remix” a game. So if you happen to own a card compatible with that, or are just interested in NVIDIA’s provided set of tools for “updating” the visuals of a game, read on!

The competition goal was simple: Make a graphic overhaul using the RTX Remix tools. The most impressive project wins! Basically, games get their rendering hijacked and assets replaced at runtime using NVIDIAs driver and a compatible card.

Who are the winners? Well, read up on it on ModDB! But we can confirm that one of them is for our beloved Call of Duty 2.

It’s always fun to see games renderered using different methods, and these mods showcase how important lighting really is. I think while the underlying technology and content for these mods is very sound they also showcase how difficult it is to capture the original feel even if you control the lighting fully.

Of course, these types of visual modifications may not be everyones cup of tea, but it’s not often we see paid sponsorships in mod development these days, even if it’s only targeting a subset of modders.

Congrats to the winners, who’ve no doubt learned had a great experience and got some sweet prizes! They gave away $50,000 worth of cash alone. Glad to see that spent on mod developers.

Everyone who entered (not just winners!): Tell us what it was like in the Chat if you dare and we might write about you next month! We’d appreciate hearing from you all.

Survive The Castle In New Ways

You’ve probably heard of RealRTCW by WolfETPlayer. It’s got lots of extra stuff you probably want to check out if you’re at all a fan of the classic fascist-killing Return to Castle Wolfenstein. Yes, it includes a wave-based survival game mode. Hell yeah!

September

Feeling Blue

Our beloved gaming news icon, Blue of Blue’s News, has sadly come down with pneumonia! He has posted an update letting us know he has thankfully been recovering. Regardless, we want to wish Blue a fast and speedy recovery! Get well soon Blue!

A Lost Art

The Dead Sea Scrolls is a 9-level WAD for Doom by BigEyeGuy aka BEG that’s getting one big, final update to include improved support for deathmatch and cooperative play!

The WAD doesn’t just target the latest version of the game on Steam, but also the original DOS binaries from the 90s. It makes for some pretty authentic looking gameplay.

You can grab it over on ModDB. You can also check out the release thread on DoomWorld.

Any stable Doom clients oughta be able to play this. No need to get any specific engines for this one!

This is my Boomstick!

A new DOOM 3 singleplayer campaign is on the horizon, with a bold premise: All you have is a modified shotgun.

Welcome to the Shotgun Level Mod!

With level design easily on par with the work of id Software, you might might want to follow this mod by fellow developer Lightherz.

Duke Nukem: Blast Radius v5.0.7

We got a news-post that wants to introduce you to the current iteration of Blast Radius!

This was something that flew under the radar for us and I’m sure others too!

This is 17-levels in total for Duke Nukem 3D: Atomic Edition that takes place all over the world and beyond.

Have you played and liked (if not loved) Duke Nukem 3D? You gotta play Blast Radius by ck3D.

The amount of content is huge, but there’s even more addon maps. See here what Mikko Sandt had to say about The Computer War: 94% rating. Just play it!

Levels even have their dedicated articles on ModDB. Check out the one for Zarathustra or Koj Stil Borac to get a glimpse at the scope, and attention was poured into this project.

Just browse the gallery and get dazzled by some seriously awesome BUILD Engine level design.

They’re also helping out on the visually insane looking Duke Nukem: Alien Armageddon by DukeBoss.

ROCKIN!

Beyond September: October

It’s not over yet, but at the end of the month we INVITE YOU to play on Halloween.

Join us on October 31st, where we’ll be playing some iconic mods together in a brand new way. Enter the Chat.

Mark your calendars. October 31st 2025, Games will start at around 1 PM Los Angeles time.



The Arcade is LIVE!
Wed Sep 17 18:57:04 UTC 2025 - Link

The Arcade Goes Live! (Mini August Playback)

Site Updates

We’ll be bringing you mod coverage in the next few days, but before we do there’s something we want to share now before it spreads on its own:

The Arcade is finally here.

Play modifications such as Fantasy Quake, or the legendary Team Fortress. There’s also full versions of X-Men: The Ravages of Apocalypse there, complete with vispatches, lit files and official bonus maps. They also work on-line. Send anyone* a link and they can find you in the server-browser.

We also tested this with Virtual Reality headsets. So you can go ahead, strap one of those on, use its browser to play the games in VR. Make sure to use the Toggle WebXR button in the main menu for the permissions prompt to appear.

We’ll be editing the pages with updated controls for the various input methods soon. For now you can see how well it works and let us know of any technical issues as we’re rolling this out.

* anyone with a dedicated Internet connection. Mobile modems generally do not work well punching through the NAT.

Other Updates

  • Worms 2 backend has been updated (thanks goes to Carlmundo!)
  • resident frag-net.com hacker mv had their contribution merged into Luxtorpeda. Ever wanted to use a compatibility tool on Linux to apply important fixes for Windows-only Steam games? It’s here!
  • Pages added for Crysis, Crysis 2 as well as Far Cry. We also added Warhead as well as Wars, but have yet to collect all the files we wanted into the archive. We will give them mod love real soon. We love the Crysis community!

Tech News

In short: There isn’t anything interesting to buy right now.

On the Horizon is Valve’s new hybrid hardware (it is very awesome, we’re already preparing for its arrival).

…CPUs? Nope.

…GPUs? Double nope. Don’t even get us started, but if you have to (don’t) shop NVIDIA at least get a 30XX series card that can still do 32-bit PhysX.

Gamers Nexus GPU Black Market Film

This went live in August. This film manages to cover everything going on in the hardware world very well. We have absolutely nothing to add.

You can find a mirror of this film on the Internet Archive



Playback.dem 2025-07 Special
Sat Aug 9 23:33:59 UTC 2025 - Link

Playback.dem SPECIAL

This special issue of Playback.dem is focused all around what we’ve been doing the past month.

For the first time since the beginning of this year, you will get to see some new official screenshots of Rad-Therapy II and updates to our project Tactical-Retreat.

It’s been a while since our projects had new stable binaries. This is because of a huge undertaking behind the scenes to future-proof the projects by moving most of the game specific data into immutable dictionaries of key value pairs. In short, we made it so games have to be updated a whole lot less for when changes in the Nuclide SDK occur. You’ve probably read it before, as these things tend to take time.

Over the years, that was easily the biggest challenge for us - keeping all the games stable and in-sync with the latest changes in Nuclide. We ended up finding design solutions in Doom 3 its development environment. That’s where the idea of adopting their ‘decl’ conventions came from.

After restructuring most of the code base to be more modular, we had to give every game an evaluation to see what kind of APIs needed to be provided for something like a stand-alone CS gamerule module to work. Until this point, gamerules were strictly baked into the server game and often tightly integrated with other parts of the code. Tackling each of those was a little project of its own, and inspiration was taken from what Infinity Ward had done on Call of Duty with their GSC scripting conventions, as well as Garry’s Mod and Ritual’s UberTools. Once again, we try to avoid reinventing the wheel as much as possible. We try to find commonality between different id Technology based games and to combine them into one melting pot.

In pretty much all cases you can clone the latest repos and even get binaries from them to experience the latest betas. There’s no need to build the source code yourself anymore, we want to make it as easy as possible for everyone to check out. Just grab an FTE binary and follow the instructions on the respective game repos.

Tactical-Retreat (formerly FreeCS/OpenCS)

This game started it all for us, as for without it there wouldn’t be a Rad-Therapy either.

It’s been getting cleaned up and pampered with shiny new features. Let’s go over some of them.

There’s also a new gametype built right into every version of the game: GunGame. The iconic mode made popular by cagemonkey also has configurable kills-per-level set up. Plays fine with bots too.

And here the grand reveal: Tactical-Retreat: Novo is the port of CS:S. All it has is some custom code for the HUD. The client and server game are built from the sources of the regular Tactical-Retreat.

The rest of the differences are handled externally, so people can edit text files to add new classes, add/change weapons and make them available via the buymenu. The same applies for the port of Condition Zero, named Tactical-Retreat: Covert Ops.

If you’re wondering about the namechanges in general, we want to ensure there’s no confusion with Valve’s games. We have the upmost respect for their trademarks.

Rad-Therapy II

In Rad-Therapy II, we now have the deathmatch part playable without a physics simulator. Yes, you can still pick up crates with a gravity gun and throw it at a wall. Yes, it will still realistically break apart into separate models - but the physics for any movement will be primitive.

Since FTE QuakeWorld still lacks support for the environment map lump for Source Engine levels - and because we wanted to try something interesting - there’s a new setting which will replace what would be cubemaps with a spherical environment updated in real-time from the players point of view. The results are nonetheless dazzling and will work especially when playing on maps that have no concept of cubemaps. Since we like playing on levels from other games, this integrates the Source Engine content in a cool way.

It also provides a simple example of how to deal with render targets, and manipulating them inside pixel shaders.

We have also incorporated a Sandbox gamemode into Rad-Therapy II which allows you to select regular player models you may use in Half-Life. That way you can keep using your well-worn avatars into other environments. For that, setinfo hlmodel santa will currently request that the server set the model models/player/santa/santa.mdl from the Holiday Pack - if the server happens to have that installed in Half-Life 2 of all things. You tinkerers know what to do!

Check out some more screenshots from our fellow tester Xylemon, in good old fashioned 640x480..

When Do We Get To ‘Play’ All This Stuff?

When we stop calling it beta we’ll put up nicer pages promoting these things more. We want to make sure it’s truly great before we open the floodgates so to speak. In the meantime, we aren’t sitting on much. We tend to share all the code and stuff and you can clone beta builds with complete source code while you wait for a shiny installer.

Qreate v1.1

This update to Qreate was spearheaded by Xylemon and even got some last-minute stuff in by eukara. Got completed and released on eukara’s birthday. Qreate generally has had very smooth update cycles. The previous release v1.0 was meant to be the last, but over the years we’ve received several pieces of e-mail over it with different wishlists of changes. There was a lot of overlap, and so we’ve decided to for one very last time assemble a fanservice update tackling a few. We even finished up things that were left on the cutting room floor.

It’s best to read the post over on ModDatabase to inject the fluff into your veins.

We also announced that this is the end to maintaining this mod - and to modding Quake for us in general. It’s over!

We’ll probably target LibreQuake instead, and make it so you can play it on there, as well as vanilla Quake. We’ll keep away from the id Software Quake data and do our own things.

Upcoming Event: ioQuake3’s 20th Anniversary

Everyone’s heard of it, everyones used it and it turns 20 years old this 25th of August.

Happy birthday ioQuake3, in advance!

Join us and every other Quake III Arena gladiator on this once-in-a-lifetime event.

Read the News Post detailing the Event on ioquake3.org to find out the up-to-date time and place.

As of this writing the plan is as follows:

On August 25th, 2025, please join me live to celebrate 20 years of ioquake3 on Twitch and play on our game server then and any time by typing /connect xaero.ioquake3.org in the ioquake3 console. People will be on the server all day on the 25th. Get started setting up ioquake3 now with the Player’s Guide. Ask questions on our Discourse and I hope to frag you on the 25th.

If you own Quake III Arena on Steam and happen to use Luxtorpeda you can play with ioQuake3 by using it as a compatibility tool.

]I[ SEE YOU IN THE ARENA ]I[

Charity: Dallas Pets Alive and id Software

Between now and August 21st you can order two shirts from id Software that’ll benefit animal welfare in Dallas. 100% of the net proceeds go to Dallas Pets Alive. What a great cause!



Review: Tony Hawk's Pro Skater 3 + 4
Fri Jul 11 01:21:55 UTC 2025 - Link

Intro

Back in its day, Tony Hawk’s Pro Skater 3 was the very first time that players could skate on-line in the series - even on console. Alongside that came 60 FPS gameplay and a new engine powered in part by RenderWare, plus the Revert. It was nice.

The sequel Tony Hawk’s Pro Skater 4 then went on to get rid of the traditional 2 minute timer, padding out the gameplay with an increased number of goals you can take on at your own pace - plus the Spine-Transfer. It was also the first step into building a semi-immersive skating game that they would ‘flesh out’ later with Tony Hawk’s Underground.

In those days, they’d publish a new title in this series every year.
Now, over 2 decades after the release of the original games comes a remake - following in the footsteps of another.

Tony Hawk’s Pro Skater 3+4 is the direct sequel to Vicarious Visions’ game slash remake Tony Hawk’s Pro Skater 1+2. The latter only got about a month worth of updates, after which Vicarious Visions was pronounced dead when the studio got merged with the rest of Blizzard. Microsoft then acquired Activision/Blizzard after years of fighting regulators. Five years have passed and what was once-upon-a-time planned as DLC for 1+2 turned into a standalone game.

We’ll cut to the chase: This is a pretty good remake of Tony Hawk’s Pro Skater 3. Largely thanks to what Vicarious Visions already did. The core gameplay is the same. The bits related to part 4 aren’t remaking much, besides the actual levels themselves.

We paid good cash for a copy of this game to fall into our lap early. Nothing here was sponsored by ANYBODY! We’re writing this because we want to - and by hand no less! So we’ll go over our observations. You won’t find us talking about the soundtrack and other subjective things much.

All the pictures are also taken by us, they’re not always related to what’s being written.

The Innovations

Iron Galaxy took some risks by building original levels to replace some omitted ones. If their new levels didn’t work alongside the rest, they would stick out. That said, what they delivered is quite good for what it is. They’re definitely better than what they’re replacing (Chicago and Carnival). People will make up their own minds, find exploits or find other positive traits in these, but these are our initial impressions after our first playthrough of the game:

The Water Park level comes close to something you might find in THUG2 or American Wasteland, but there aren’t many easily definable points of interest around the lower sections. It also features a scuffed imitation of Eric Sparrow we refuse to show. There’s a lot of places to go through and lots of potential lines.

The Movie Set level is a an average competition level. It’s got a few issues we’ll address later.

The Pinball Level is a lovely extra with some fun interactive goals to complete.

Also new are the cutscenes which, in the case of the levels from part 4, give you some moments from the original campaign. They pause player movement and skate timer when they happen.

We also gain the ability to place goals in Create-A-Park. There’s also more variety in the backgrounds offered, but the park complexity limit is the same as 1+2. Still, very welcome changes and overall great improvements. The parks still have the same fidelity to them as before, but that is fine. There’s still decent looking ones out there, alongside the fun and scuffy ones.

The multiplayer game has a new HAWK mode where your skater drops letter pickups for others to find. It’s cute, and tempting to go back to because it allows you be ‘creative’ in a different way. The new and included voice chat is also good to have.

Photo Mode, is also a thing. It works and does what it should. We’ve been using it for the screenshots alongside this review. More on that feature later.

The UI and presentation looks nice and does a good job capturing the memories of part 3.

The Weaknesses

What (Most Likely) Won’t Be Fixed

Since its unveiling, people have been divided over the omittance of the career mode that the original part 4 had. Instead, the levels from part 4 play just like part 3. This is a deal breaker if you care about authenticity to the source material of course. We feel conflicted.
It’s hard to not argue that the series peaked at part 3.
But… a lot of goals are also lost, which makes up quite a bit of content. A whole goal level like Kona got turned into a competition-only level for consistency with the level layouts of the previous games.
It’s difficult to still call that a remake, but if we’d had a slower version of part 4, with all the skate pros doing their best voicing their lines for the goals - would the non-fans rejoice over this change? When THPS 1+2 was doing so well and was being hailed as the definitive Tony game, would you really want to risk changing anything?
Rough.

While the Create-A-Skater apparel selection seems fine, it’s not as expanded as they made it sound like it was? The selection also shares little resemblance with the original games. It might be a different experience if they merged it together with the content from THPS 1+2? Then again, some content is also very familar and inherited from 1+2. Really makes you wish this was DLC.

Regarding Multiplayer - unlike THPS 1+2 you will need to create/login to an Activision Online account. It makes up for it by allowing for cross-play with non-PC platforms though. However, it is worth pointing out the change and some will be turned off by it and its implementation.

As for the new levels, only Waterpark is one that I feel really enthusiastic about in multiplayer Free Skate. The Movie Set environment doesn’t seem to be doing it for me in that department. It just doesn’t have enough ‘skate spots’ for that sorta thing.

Lobbies you can preview, so you can pick a session to join instead of being thrown into whatever their backend decides to throw you in. Sometimes you want to avoid a specific playlist or person. There’s just such a lack of control and transparency there.

Things They Can Add To Make Up For It

That said, there’s lots of other things players have requested since THPS 1+2 that Iron Galaxy can still put in. Hopefully their overlords will let them do something to make a few things right with the fans. Addressing any of these would go a long way.

These Have Been Requested Long Before Release

Unlike part 4, there is also no Set Custom Restart Point option. It’d be nice to see that patched in. Please add Set Custom Restart Point so people can practice lines on these bigger maps. This is especially a must for the bigger levels like Los Angeles or Shipyard.

There’s also no text chat of any kind. They’re probably keeping it simple for themselves because of cross-play but it’s something the players need and want on PC if they don’t have access to voice.

There’s no spectating. We want to watch others do lines too, you know!

Improvements To New Additions

The Movie Studio level has some questionable collision on one of the light-cranes you can grind downstairs, the one side facing a vert ramp. It’s pretty difficult to miss.

The Photo Mode lacks depth-of-field, and a per-object motion-blur options. One could produce much better photos with access to those. The brightness/exposure settings aren’t enough to fix photos that have ‘potential’ are falling just short due to the composition being flat.

There’s no Replay mode. Photo Mode feels weird without this. I very much miss being able to save replays of sessions from the original games and It wouldn’t take much to record a single session into computer memory. Being forced to pause the game while you’re doing crazy lines tends to throw you off afterwards when switching into Photo Mode, and there’s already lots of moments I missed that I wish I could have captured.

On Steam Deck - Worth It?

Yes. It works out of the box, with the default Proton tool selection. The performance using the default quality settings is balanced. The game has initial hiccups in large, open levels like Waterpark and London, but things seem to smooth out when skating for a bit.

Using the on screen keyboard to sign up for multiplayer was clunky, but doable.

The only major issue has to do with the built-in Steam Deck controls. Hook up a controller via Bluetooth, or plug something in via USB. The form factor isn’t the greatest for this type of gameplay in our opinion, but you may have the magic hands.

On a full battery charge, you get about 3.5 hours worth of gameplay.

The Verdict

The verdict is this: If you loved Tony Hawk’s Pro Skater 1+2, you’ll want this one. If you expected more than what the previous game had to offer, you won’t find much aside from extras for the creative players. Improved Create-A-Park and the introduction of a Photo Mode are very much worth noting. Some players will get lost in either of those, thanks to their additions.

This is quite literally a modern remake of Tony Hawk’s Pro Skater 3… plus levels from 4. It’s missing a lot of content from 4 that got lost in the conversion process to the 2 minute timer format. That said, what is there is good. The level remakes are all solid, and ultimately improve them.

And in terms of the price, it’s not exactly competing with the rest of the AAA titles either. You get a pretty good remake of Tony Hawk’s Pro Skater 3. That counts for something… right?

The risks Iron Galaxy took are in their contributions to the level pool, which makes sense.
If players want more of these types of games, someone will have to be able to create new stuff going forward.

That’s the idea, right? Now what will the future of Tony Hawk’s videogame emporium look like? More remakes? Something new?

We know Tony is supposedly fighting hard to get Underground remade. Will that happen? We do not yet know. But it’s unlikely that they will try to streamline that game… now that would be nefarious!

Tony Hawk’s Pro Skater 3+4 is available on Steam, starting today.



Playback.dem 2025-06
Tue Jul 8 19:57:34 UTC 2025 - Link

Playback.dem

It’s that time of the month again! Where you can read about hot stuff in our corner of PC Gaming and where we seemingly predict the future.

Site News

New Game Pages

New game pages have been added! We’re joined by Test Drive Unlimited and GTR 2, two legendary racing games that have stood the test of time.

Review Incoming

Tony Hawk’s Pro Skater 3+4 is here. We’ve been playing it and you will get a review in 2 days. Sorry the rest of the playback is so short.

Game News

Flash Games Archive News

As reported by Boing Boing the people of the world now can enjoy the Flashpoint Archive! Over 200k flash games have supposedly been preserved already. Time to re-run Stick RPG, that one Bumper Car game or those old Yeti Sports game hacks.

reTHAWed v4.3.1 goes POSTAL

RWS likes to collab these days, so here comes the new reTHAWed update which doesn’t just bring new classic levels and tweaks into the mod, but also adds new skaters based on models featured in POSTAL 2. Yes, you can even skate as the dog “Champ”.

Check out the announcement trailer on YouTube, our the release trailer on YouTube.

Marathon Delays September Date

Bungie has delayed Marathon away from its original September 23rd release date. This means you have more time to replay Marathon 1, then Maraton 2 and Marathon Infinity before that launches.

The new Marathon will be launching on Steam, sometime in the future.

Tech News

Warner Bros. Studios Restructure

Restructuring has taken place at Warner Bros. gaming division who is known for having recently beheaded Monolith Productions. Their roadmap is this: please fans of successful existing properties. This means they’ll be focusing solely on Mortal Kombat alongside non-gaming related franchises in their gaming studios.

Speaking of which, they already have a Trailer out for Mortal Kombat: Legacy Kollection which Digital Eclipse is developing. That is looking sweet. I still have the old collection developed by Code Mystics, but GFWL went AWOL.

Steam Enables SteamPlay By Default

As reported by GamingOnLinux - which has also turned 16 years old recently - Valve has now made it so any Windows game can be installed now without having to tick an extra check box.

Game compatibility very high these days, with only games using third-party anti-cheat solutions causing problems on the regular. They also collect usage metrics and probably determined that first thing people will do is interact with the switch, too.

Discord Stabs BotGhost

For 7.5 years the people at BotGhost had been serving the users of Discord, and made a nice living doing it too, until now.

There was much outcry, and people complained about how Discord is getting worse, once again. Most of that discourse was of course, on Discord.

Users have also noticed that perhaps a bit too much data was sent out to BotGhost. Oh, what could possibly happen if someone I don’t know has access to my data?!

Please, someone tell them about the third-party doctrine so they can all stop recommending worse options.

If you care about privacy and your rights, you self-host. If you too want to avoid getting burned over and over again, consider reading Chapter 6 of “Unix Without Words”: obtaining and maintaining a personal UNIX guru.

Xbox Handheld Revealed

Yes, the ROG Xbox Ally has been on our mind for a while. We actually have an Xbox Series X at frag-net.com’s beach house, and have quite the fondness for the original Xbox library of games. So what did we expect from a properly branded ‘Xbox’ handheld? A first-class Xbox, however this thing will ship with Windows 11 Home.

The device has not yet launched, so we don’t have a verdict yet at all.

You have the opportunity to create a polished experience with the Xbox library, make a solid device that stands on its own and doesn’t deal with that desktop jank. But instead they’re choosing to compete against the Steam Deck. Fair enough.

If you’re going to do this, listen to the complaints players have about the Deck. Expectations are high. But there’s also problems worth solving. We’re looking forward to the launch of these portables.

But this is a perfect opportunity to address issues not exclusive to the ROG Xbox Ally.

On Valve their Steam Deck with its native SteamOS, players will encounter the occasional jank with trying to force a PC game into being portable and controller oriented. That is by far the largest turn-off for anyone who has been hesistant to get one. There also aren’t any great solutions to it.

And although very rarely do you run into games that don’t work at all, it can happen. This is also not exclusive to Linux or playing via Wine/Proton - not all games were written with the hindsight of modern hardware performance. Then there’s also games that just don’t work on that form factor.

We believe that a more polished experience would be very successful.

It’s Over

That’s it! Shoo! Now go play something, or do something useful! We are back to playing THPS 3+4 to bring you our review, soon.




- Older news are in the Archive


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Last updated Wed Oct 15 02:14:22 UTC 2025

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