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AirQuake

Info

Author: Iikka Keränen
Homepage: http://www.planetquake.com/ikq/airquake/airquake.htm

This is a total conversion with players replaced by fighter planes and other military vehicles, and monsters replaced by similar vehicles or ground artillery. Since this also means all the maps need to be done specifically for AirQuake, it is a very total conversion indeed.

This is not trying to be a hard-core realistic simulator, rather than a 3D action game with some simulator-like features. The controls etc. are very simple, as you'll see. This doesn't mean the enemies are easy to kill though. They have as good weapons as you...

taken from the official website

Screens

Installation

Simply have to unzip all the files to the directory [...]/quake/airquake/.

How to play

Run Quake with the parameter -game airquake. Open the console with the ~ key and visit the maps via map [mapname], where [mapname] can be substituted for the following maps:

air1, air2, air3, aircity

Below is a convenient list of the default binds taken from the autoexec.cfg:

bind w "impulse 8"
bind s "impulse 7"

bind d "+extraright"
bind a "+extraleft"

bind r "+lookback"
bind q "+freelook"

bind c "liftcam"
bind e "lockturret"

bind z "+cczoomin"
bind x "+cczoomout"
// Increase Thrust
// Decrease Thrust

// Spin Right
// Spin Left

// Look Behind
// Level View Plane

// Move Camera Up
// Lock Movement to Current Direction

// Zoom In
// Zoom Out

Downloads

Filename Size Description
airq102.zip 4.6 MB AirQuake v1.02
airq103p.zip 175 KB AirQuake Patch to v1.03
aqsource.zip 147 KB AirQuake QuakeC sourcecode v1.03
airmaps.zip 92 KB AirQuake maps sourcecode v1.03
airquwad.zip 120 KB AirQuake texture WAD2


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Last updated Thu Apr 4 05:42:44 UTC 2024

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